The initial drawings are meant to establish the video surface as a narrative tool. The Projections Design for Baltimore called for a visual representation of a college student’s white board throughout the course of the show. However, I recognize when it comes to visual arts, I have a lot of room for improvement. For Baltimore, we instead streamed both sound and video through OBS Virtual Camera and Soundflower which worked well for this production.Īt this point in my college career, I’m very comfortable with creating elaborate soundscapes in a short period of time or programming video files into QLab quickly during a tech rehearsal. During Curious Incident, I realized that it’s better to simply Share Computer Sound in the Zoom Share Screen settings when doing an elaborate sound design as the quality and lag is significantly smaller. The steep learning curve was well worth it though, since immediately after this production I took on the challenge of creating a sound design for The Curious Incident of the Dog in the Night-Time over Zoom. At that stage in my Zoom learning process, I didn’t understand how to stream content from QLab and talk to the crew at the same time. During our tech rehearsal, we must have had at least 3 computers logged into the same Zoom account. After many sleepless nights of creating the sound and video content, I used QLab’s Tutorial on How to Live-Stream With QLab to set up QLab through OBS Virtual Camera and Soundflower. Through this 5 day process, I had to learn how to live-stream content from QLab over Zoom. To record the audio form the Virtual channels back into your DAW, just create a new stereo audio track in the DAW and set the inputs to correspond to the Virtual channels you routed your system audio to (i.e., Virtual 1/2 in the example above).Baltimore was the first Zoom production I programmed during the pandemic. Now that your system audio has been routed to a pair of Virtual Console channels you can begin applying UAD plug-ins to these channels, routing the signal to cue outputs, and applying whatever other creative routing you can dream up. "Virtual 1/2" shown in the Outputs column on the Core Audio panel Note that the channels corresponding to each output channel number will vary depending on which Apollo you are using and how you have configured the system. To see which channels correspond to which output channel numbers, check the Outputs column of the Core Audio panel in Console Settings (Console > Settings > Core Audio). However, if you are using applications that support Multichannel audio (such as QuickTime or DVD Player) you will also want to choose "Multichannel", set the format to "Stereo" and then proceed to configure the Left Front and Right Front speakers there as well.Ĭonfiguring the Speakers, Multichannel Tab Now that the "Configure Speakers" window is open, select the output channel numbers that correspond to the pair of Virtual Console channels that you wish to route to. For most applications, choosing "Stereo" and setting the Left Front and Right Front will be sufficient. Navigating the "Audio Devices" window of Audio MIDI Setup Select the Output tab, then hit "Configure Speakers" in the bottom right. In the left hand column, select the "Universal Audio Apollo" driver. Once open, navigate to the Audio Devices window shown below - if the Audio Devices window isn't shown right away, you can access it by going to Menu Bar > Window > "Show Audio Devices" while the Audio MIDI Setup application is in focus. Next, head to Audio MIDI Setup, which is found in the Utilities folder within your Applications folder. Setting the Apollo as the output device for system audio via the speaker icon in the Menu Bar You can quickly do this by Option+Clicking on the speaker icon in the Menu Bar at the top right corner of your screen and selecting the Apollo from the Output Device list. How can we set this up? Watch the quick video below or scroll down for written directions.įirst, you'll need to set the Apollo as your output device for system audio. Another benefit is that once you have routed signal through the virtual channels, you can also easily record from those channels into your DAW software. You could also route iTunes playback through the cue outputs to be included in a headphone mix, if you were playing along to another track for example. Why might you want to do this? One possible use would be to EQ the soundtrack of a movie you are watching on the internet. In Mac OS X, you have the option to route all system audio through a pair of virtual channels in the Console for additional level control, as well as the ability to process the signal through UAD-2 plug-ins in realtime.
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